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Zeet A'Dron
New Artisian and Mercenary Association
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Posted - 2010.06.21 12:25:00 -
[1]
I'm one of those weird people that likes to mine. Something about playing with pretend widgets balances me mentally after a day of craziness. There are a lot of reasons to like eve, but I started because the industry stuff showed promise. I'm the kinda guy that picked up UO , walked out into the woods and cut down my own bows, gutted my own chicken for feathers and assembled the first step to my financial victory in the backwoods of Yew.
I'd like to thank CCP for recent changes to mission loot to give the miner a step up but really your track record on doing anything for this 'sphere' in Eve is deplorable. Don't get me wrong, I love you but i give you a big WTF when it comes to mining.
Lets review:
Nothing really done to sort out macro miners so the real ones get the shaft since 2004 for me.
The actual process of mining has not changed. None of the nuiances differ. I mean not a single new ore type, no attempts to tweak time spent vs rewards reaped for this subgroup. If you played EQ2 crafting you could come up with all kinds of ideas. Just interchange the fantasy graphics and replace the word "progress" with "ore extraction rate" and durability with "chance my mining laser array is going to blow up" and you've made a new mini game.
In fact it could be argued the average miner was put to further disadvantage with Dominion because now they have to scan down their grav sites in 00. Is this a big deal? Not for most 00 miners. Of course we mine in groups a lot in 00 but its still the principal of the matter.
Every other major system in Eve has either been appended after mining or has otherwise seen at least some overhaul since except for tradegoods.....oh wait.
I think you should consider adding on to the existing mining paradigm. I suggest the changes would allow the existing system to stay in place while adding new bonus and benefits through some type of new interactive mining process (again, akin to Eq2).
We did get the orca and leadership stuff which is indeed a leg up. But if you follow the current way ore enters into the game world it comes from two sources:
macro miners and the guy who gets screwed over because of crappy mineral prices.
Now, I could stop mining and go do PI --- or maybe even play another game, but if there was any indication from CCP in the next few months that this would be fixed you'd be pushing 60-70k pcu np.
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Zeet A'Dron
New Artisian and Mercenary Association
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Posted - 2010.06.21 12:43:00 -
[2]
Originally by: 000Hunter000 When i started playing, the best miningship was a battleship followed by the Osprey... There were only regular type ores (no rich plags or massive scords or any of that nonsense.)
Now lets move forward in time!
We now have T2 barges, orca's and rorquals, mining implants and skills and all sorts of new mods...
Saying ccp has done nothing for miners is... well... not true!
Only point u have is the macro/sweatshopmining thing... but finding an answer for that seems to be as illusive as finding a solution for world peace
Point taken but the folks over at CCP are pretty smart folk. I bet if they put more then a couple miner tear's worth of effort towards this we could have something a bit more involved and rewarding then the current icon wars.
I like the idea of world peace though.
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Zeet A'Dron
New Artisian and Mercenary Association
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Posted - 2010.06.21 13:43:00 -
[3]
Originally by: Abdiel Kavash
Originally by: Zeet A'Dron The actual process of mining has not changed. None of the nuiances differ. I mean not a single new ore type, no attempts to tweak time spent vs rewards reaped for this subgroup.
[...]
In fact it could be argued the average miner was put to further disadvantage with Dominion because now they have to scan down their grav sites in 00.
[...]
I think you should consider adding on to the existing mining paradigm. I suggest the changes would allow the existing system to stay in place while adding new bonus and benefits through some type of new interactive mining process.
[...]
We did get the orca and leadership stuff which is indeed a leg up.
So, let me get this straight: you beg CCP to add new mechanics to mining, and in the same post you complain about two relatively new mechanics CCP added to mining? Yeah, right.
Two possiblities come to mind:
Either you work for a government civil service or you honestly classify the Dominion changes as suitable mining enhancements when compared to the whole...... Or perhaps you are looking for a reason to critque my 'begging'. |

Zeet A'Dron
New Artisian and Mercenary Association
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Posted - 2010.06.21 18:59:00 -
[4]
Edited by: Zeet A''Dron on 21/06/2010 18:59:32
Originally by: Malcanis OP:
Do you want mining to be
(i) difficult, dangerous and competitive --> well paid (ii) safe, easy, and ore widely available -> poorly paid (iii)safe, easy, and ore widely available -> well paid
At the moment we're in state (ii). State (i) is conceptually possible. There is no chance of state (iii) - it is now impossible.
All of the above are possible: Safe and easy = poorly paid safe and difficult = better paid dangerous and easy = to about safe and difficult dangerous and difficult = best possible outcome
However, id like to see each of the above "tiers" have sliding scales whereby ore yeilds improve with time as some interactive process is engaged.
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Zeet A'Dron
New Artisian and Mercenary Association
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Posted - 2010.06.22 13:40:00 -
[5]
Originally by: northwesten
Well said and I don't see the problem with mining. I been doing it here and there since 2004. I guess people really want the easy game like WoW.
I think people need to STFU when it doesn't need fixing. 
I was wondering how long it would take for trolls to play the 'you want wow' card.
Anyone with any common sense whatsoever, any inkling of cognitive thinking, can see that many other facets of the game have seen improvements while this one has seen nominal improvements and mining could stand some.
The whole production industry relies on macro miners keeping the price down.
Some of us are brainstorming some ideas that would change the current icon wars style mining to something a bit more entertaining while at the same time thwarting macro miners. I'm not entirely sure what World of Warcraft has to do with it unless you're just trying to be a ****y troll.
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Zeet A'Dron
New Artisian and Mercenary Association
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Posted - 2010.06.22 17:12:00 -
[6]
one of the things I noticed with my mining alts these days vs the old days is how much less I'm using jet cans. I think steps further in that direction would be cool.
Cargo rigs and the ability to store the ore being mined are steps forward. Perhaps we need large giant secure anchorables or perhaps mobile platforms.
some interesting ideas in this thread. I for one fancy the idea of being able to come into orbit around a giant planet sized rock just to be able to mine the solid trit core, or the spots of sweet stuff---- as the rock barrels towards the sun over a 2-3 day period.
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